Now the Blue Sky King, Darel must lead a rescue mission to save a Dream Walker -- leaving the village under the protection of the Kulipari youth.
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10 episodes
As the Kulipari thrive in their new settlement of Nova Australis, Chief Bindi of the Gecko tribe seeks Darel's help to rescue his kidnapped son.
Runtime: 24 minWhile the Kulipari youth deal with a snake problem, Darel and his party descend upon Cardigal, where Darkan's guards scour the area for intruders.
Runtime: 24 minDarel dons a disguise to rescue Ponto deep inside the dungeons of Darkan's fortress. Stinger and the triplets tend to a poisoned Jir back home.
Runtime: 24 minAs Jir's condition worsens, the Kulipari youth search for a rare flower to be used in an antidote. Lady Fahlga offers to help Darel in locating Ponto.
Runtime: 24 minWith all of Cardigal focused on the tournament, Captain Killara offers Darel and his rescue party a way to slip inside Darkan's palace undetected.
Runtime: 24 minPer Killara's plan, Darel and party find themselves easily infiltrating the palace dungeon. But a cleverly set trap awaits their arrival.
Runtime: 24 minThe events that transpired during Darel's rescue attempt are shown from Killara's viewpoint. Lady Fahlga gets an opportunity to exact her revenge.
Runtime: 24 minThe Kulipari youth rush to deliver the antidote to Jir. Chained to each other, Marmoo and Ponto must fight together to survive the tournament.
Runtime: 24 minDarel and Lady Fahlga hatch an escape plan, urging Ponto to persuade Killara's soldiers to convince prisoners inside Darkan's castle to revolt.
Runtime: 24 minWhile Koa's body floats in a trance-like state, his mind struggles inside the dreamworld as a battle for his soul rages on between Sergu and Jarrah.
Runtime: 24 min