Go where the wind takes you.
Join Gobo, Red, Wembley, Mokey, Boober, and new Fraggle friends on hilarious, epic adventures about the magic that happens when we celebrate and care for our interconnected world.
Producer: Chris Plourde
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14 episodes
To prove he's brave enough to accompany Uncle Matt to Outer Space, Gobo leads the gang on a daring adventure to the Crevice of Solitude.
Runtime: 29 minDuring a diving game, Red pressures Wembley to the point that he's literally frozen in fear. A run-in with Junior Gorg changes Red's perspective.
Runtime: 25 minAfter a bizarre dream, Mokey decides to follow her “inner map” to a once-in-a-generation event, only to land in the dangerous Echo Chamber.
Runtime: 26 minBoober feels painfully different after discovering his baloobius glows, but a visit from the majestic Archivist helps him embrace his uniqueness.
Runtime: 25 minWembley tries to make everyone happy on his birthday by doing the activities they suggest all at once, causing him to split into multiple Wembleys.
Runtime: 25 minDuring the First Frost, Gobo and Wembley retrace the trek of a heroic adventurer and learn she may not be quite what they expected.
Runtime: 27 minJamdolin and the Troubadours visit the Rock for New Day's Day. Boober wrestles with his anxiety when he finds himself at the center of the action.
Runtime: 26 minThe gang heads to Craggle Lagoon for their first vacation, but the lagoon's water is gone. Inspector Red springs into action to find the culprit.
Runtime: 25 minDetermined to make the displaced Craggles feel at home in Fraggle Rock, Mokey insists on playing wild games with their new guests.
Runtime: 26 minFast-talking Doozer Jack Hammer picks Wembley as the spokesfraggle for the new Doozer sticks. Wembley finds himself at a crossroads.
Runtime: 27 minRed finds the pond is too full of goo to dive, so she tries zip-vining and hurts her baloobius. Mokey tries to help Red find a new outlet for her energy.
Runtime: 26 minWhen Marjory falls ill, Boober is called to a special task: venture into the deep mountain of trash in order to heal her.
Runtime: 27 minTo bring water back to Fraggle Rock and set things right, Gobo convinces the gang to work with an unlikely ally.
Runtime: 27 minFraggle Rock is all aglow as a festive celebration with friends kicks off. Uncle Matt explores the holiday traditions of Silly Creatures.
Runtime: 26 minGobo, Red, Boober, Mokey, Wembley and Uncle Travelling Matt, appearing alongside new Fraggles and Doozers, are back with more epic, fun and zany adventures, this time with big changes affecting the Rock. The Fraggles, Doozers and Gorgs will be forced to confront their past and celebrate their interdependence as they move through challenges together with hope, silliness and brand-new songs, all while dancing their cares away... down at Fraggle Rock.
13 episodes
Mysterious wind sends Gobo on a quest to find the source. Pa Gorg forbids Junior from seeing the Fraggles. Doc experiments with wind power.
Runtime: 26 minThe gusties throw Red off course. Gobo gives Junior one of Uncle Matt's artifacts. Sprocket adjusts to Doc's new schedule.
Runtime: 27 minMokey’s recent discovery occupies all her time and attention. When Doc gets distracted, Sprocket comes to her aid.
Runtime: 27 minBoober's Radish Razzle event gets disrupted by a divided Fraggle Rock. Doc's self-talk takes a step in a kinder direction.
Runtime: 26 minWembley experiments with self-expression. Junior discovers his own path on Boxing Day. Doc allows herself to be more than just one thing.
Runtime: 28 minGobo's overexcitement causes him to be dismissive of others. The Gorgs strategize on strawberries. Doc takes Sprocket's fear to heart.
Runtime: 25 minA new-in-town Fraggle introduces Mokey to a trading system that spirals out of control. Doc must decide between two opportunities.
Runtime: 25 minRed's attempts to keep the gusties out creates microclimate mayhem. Pa and Junior's garden gambit goes awry. Sprocket discovers local treats.
Runtime: 26 minBoober doesn't want his favorite night to end...so it doesn't. Doc doesn't want tomorrow to come either, until she sees the joy a new day can bring.
Runtime: 27 minA dust storm kicks up a whirlwind of trouble—and emotions—for Gobo and the Fraggles. Sprocket has big feelings about a feline.
Runtime: 28 minThe Fraggles unearth a lost world below the Great Hall—and the real origin of radishes is revealed. Ma Gorg gets an empowering dose of truth.
Runtime: 27 minThe solution to the soil problem means Mokey must bid farewell to a cherished friend. Ma shares her queenly knowledge with the Fraggles.
Runtime: 25 minRed goes from hopeful to nopeful about the windmill. Gobo and Junior have a heart-to-heart. Ma has exciting news. Doc spies an inspiration.
Runtime: 29 minOfficial Trailer